beverlynoelle
Oh man I was hoping this was about museums (which I went to grad school for) and was like YEEEEEEEAH! But I think this is probably more relevant to the work I do now :D
fnoo
Yeah, it came out less than a week ago. Same day we started that conversation about Half-Life 2. I've heard mixed things. From what I understand it takes a long time to crawl out from under the shadow of the first game -- if it actually does so. I mean to play it myself, to see what's up.
fnoo
I also understand it's been made much more... mainstream-friendly than the original. For everything that may mean.
girlfriday
That's too bad. I think phone cameras are to blame. Good work, iPhone. :/
gkruis
Yeah, once they started putting cameras on everything, the Flip didn't have much of a chance.
saunieindiego
Flip had poor camera to final product (dvd) capabilities also. You have to buy software to convert it to a watchable dvd. That sucked about it. I use mine alot, and with and without it's waterproof case (which is the most awesome part about the flip) Underwater and sandstorms=unscratched camera and awesome videos!
saunieindiego
They had the greatest commercials, too!
gkruis
Underwater! That's amazing. I've always wanted an underwater camera. More than a regular one, even.
fnoo
It's actually much better implemented than the Wii, which initially surprised me. It kind of makes sense, though. Those are Microsoft's and Nintendo's respective roles. Nintendo has decent ideas then never really follows through on them; Microsoft has no original ideas ever, yet they're masters at refining and implementing what already exists.
fnoo
Splits the signal. Depending on how you split it, that either gives you a left channel and a right channel, or two copies of the stereo mix. So, for instance, two pairs of headphones.